AnoPlib - Animlets are not Particles library
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Four moving tentacle arms. More...
#include <AnoPtentacle1.h>
Public Member Functions | |
void | addAnimlet (int &animlet) throw () |
Adds an animlet to the list of those to render. | |
AnoPtentacle1 (unsigned int bufSize=10) | |
Constructor. | |
void | preRender () throw () |
Pre-rendering step. | |
bool | render (int &s, unsigned int timeDiff, void *const something) throw () |
Rendering step. | |
void | renderAll (unsigned int timeDiff, void *const something) |
Renders all stored animlets, passing the given values to these. | |
Methods to override by realisation | |
virtual void | postRender () throw () |
Called after rendering the stored animlets. | |
virtual bool | deleteAnimlet (int &which) throw () |
Animlet deletion callback. | |
Data Fields | |
int | pos |
The global step. | |
Protected Attributes | |
int * | myAnimletBuffer |
The allocated animlets. | |
unsigned int | myAnimletNumber |
The number of currently running animlets. | |
unsigned int | myBufferSize |
The number of allocated animlets. |
Four moving tentacle arms.
Definition at line 50 of file AnoPtentacle1.h.
AnoPtentacle1::AnoPtentacle1 | ( | unsigned int | bufSize = 10 | ) | [inline] |
Constructor.
[in] | bufSize | The number of animlets to pre-allocate |
Definition at line 55 of file AnoPtentacle1.h.
References pos.
: AnoP::AnoPsystem<int>(bufSize) { pos = 0; }
void AnoP::AnoPsystem< int >::addAnimlet | ( | int & | animlet | ) | throw () [inline, inherited] |
Adds an animlet to the list of those to render.
animlet The animlet to add
Definition at line 112 of file AnoP.h.
{ if(myAnimletNumber==myBufferSize) { int add = 10; T *newBuffer = new T[myBufferSize+add]; memcpy(newBuffer, myAnimletBuffer, sizeof(T)*myBufferSize); std::swap(myAnimletBuffer, newBuffer); myBufferSize += add; delete[] newBuffer; } myAnimletBuffer[myAnimletNumber] = animlet; ++myAnimletNumber; }
virtual bool AnoP::AnoPsystem< int >::deleteAnimlet | ( | int & | which | ) | throw () [inline, virtual, inherited] |
Animlet deletion callback.
If this callback returns true, the animlet is removed from the list of animlets to render. In the case any memory shall be freed, this method is reponsible for doing this.
Nonetheless, there may be some reason for not deleting the animlet but reinitialise it. This can be done in this method, too. false should be returned then, so that the animlet stays in the list of animlets to render.
[in] | which | The animlet to delete |
Definition at line 171 of file AnoP.h.
{ return true; }
virtual void AnoP::AnoPsystem< int >::postRender | ( | ) | throw () [inline, virtual, inherited] |
void AnoPtentacle1::preRender | ( | ) | throw () [inline, virtual] |
Pre-rendering step.
Reimplemented from AnoP::AnoPsystem< int >.
Definition at line 62 of file AnoPtentacle1.h.
References pos.
bool AnoPtentacle1::render | ( | int & | s, |
unsigned int | timeDiff, | ||
void *const | something | ||
) | throw () [inline, virtual] |
Rendering step.
[in] | s | The settings of the animlet to render |
[in] | timeDiff | The time passed since last call |
[in] | something | Not used here |
Reimplemented from AnoP::AnoPsystem< int >.
Definition at line 85 of file AnoPtentacle1.h.
References pos, s, and AnoPhelpers::sintab.
{ if(s%10==0) { glPopMatrix(); glRotated(90., 0, 0, 1); glPushMatrix(); } glRotated(AnoPhelpers::sintab[pos]/16., 0, 0, 1); glTranslated(2.2, 0, 0); glScaled(.8,.8,.8); glColor3f(1,1,1); glBegin(GL_QUADS); glVertex3f(-1,-1,0); glVertex3f(-1,1,0); glVertex3f(1,1,0); glVertex3f(1,-1,0); glEnd(); return true; }
void AnoP::AnoPsystem< int >::renderAll | ( | unsigned int | timeDiff, |
void *const | something | ||
) | [inline, virtual, inherited] |
Renders all stored animlets, passing the given values to these.
At first "preRender" is called.
Then, for each stored animlet the "render" method is called, passing the current animlet, the given time since last call, and the given additional data. In the case "render" returns false, "deleteAnimlet" is called. If "deleteAnimlet" returns true, the animlet is removed.
At the end "postRender" is called.
[in] | timeDiff | Assumed to be the time since last call |
[in] | something | Further thing that will be passed during the rendering |
Implements AnoP::AnoPsystemBase.
Definition at line 91 of file AnoP.h.
{ preRender(); for(unsigned int i=0; i<myAnimletNumber; ) { T &animlet = myAnimletBuffer[i]; if(render(animlet, timeDiff, something)) { ++i; continue; } // animlet dies... if(deleteAnimlet(animlet)) { myAnimletBuffer[i] = myAnimletBuffer[myAnimletNumber-1]; --myAnimletNumber; } } postRender(); }
int * AnoP::AnoPsystem< int >::myAnimletBuffer [protected, inherited] |
unsigned int AnoP::AnoPsystem< int >::myAnimletNumber [protected, inherited] |
unsigned int AnoP::AnoPsystem< int >::myBufferSize [protected, inherited] |
The global step.
Definition at line 105 of file AnoPtentacle1.h.
Referenced by AnoPtentacle1(), preRender(), and render().